DampingFactor

How much to `slow' the velocity of the particle after a collision.

Windows
MacOS
Linux

Syntax

FRawDistributionVector DampingFactor

Remarks

How much to `slow' the velocity of the particle after a collision. Value is obtained using the EmitterTime at particle spawn.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss