bApplyPhysics

If true, physic will be applied between a particle and the object it collides with.

Windows
MacOS
Linux

Syntax

uint32 bApplyPhysics: 1

Remarks

If true, physic will be applied between a particle and the object it collides with. This is one-way - particle > object. The particle does not have physics applied to it - it just generates an impulse applied to the object it collides with. NOTE: having this on prevents the code from running off the game thread.

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