bPawnsDoNotDecrementCount

If true, then collisions with Pawns will still react, but the UsedMaxCollisions count will not be decremented.

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Syntax

uint32 bPawnsDoNotDecrementCount: 1

Remarks

If true, then collisions with Pawns will still react, but the UsedMaxCollisions count will not be decremented. (ie., They don't 'count' as collisions) NOTE: Having this on prevents the code from running in parallel.

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