UParticleModuleCollisionGPU

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MacOS
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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/Collision/ParticleModuleCollisionGPU.h

Include

#include "Particles/Collision/ParticleModuleCollisionGPU.h"

Syntax

class UParticleModuleCollisionGPU : public UParticleModuleCollisionBase

Variables

Name Description

Public variable

TEnumAsByte< EP...

 

CollisionMode

Public variable

float

 

Friction

Friction applied to all particles during a collision or while moving along a surface.

Public variable

float

 

RadiusBias

Bias applied to the collision radius.

Public variable

float

 

RadiusScale

Scale applied to the size of the particle to obtain the collision radius.

Public variable

float

 

RandomDistribution

Controls bouncing particles distribution (1 = uniform distribution; 2 = squared distribution).

Public variable

float

 

RandomSpread

Controls how wide the bouncing particles are distributed (0 = disabled).

Public variable

FRawDistributio...

 

Resilience

Dampens the velocity of a particle in the direction normal to the collision plane.

Public variable

FRawDistributio...

 

ResilienceScaleOverLife

Modulates the resilience of the particle over its lifetime.

Public variable

TEnumAsByte< EP...

 

Response

How particles respond to a collision event.

Constructors

Name Description

Public function

UParticleModuleCollisionGPU

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

InitializeDefaults()

Initializes the default values for this property

Overridden from UParticleModule

Name Description

Public function Virtual

void

 

CompileModule

(
    FParticleEmitterBuildInfo& Emitter...
)

Called once to compile the effects of this module on runtime simulation.

Public function Virtual

bool

 

IsValidForLODLevel

(
    UParticleLODLevel* LODLevel,
    FString& OutErrorString
)

Returns true if the module is valid for the provided LOD level.

Public function Virtual

void

 

SetToSensibleDefaults

(
    UParticleEmitter* Owner
)

For Cascade.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

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