ESubUVBoundingVertexCount

More bounding vertices results in reduced overdraw, but adds more triangle overhead.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/SubUVAnimation.h

Include

#include "Particles/SubUVAnimation.h"

Syntax

enum ESubUVBoundingVertexCount
{
    BVC_FourVertices,
    BVC_EightVertices,
}

Values

Name

Description

BVC_FourVertices

BVC_EightVertices

Remarks

More bounding vertices results in reduced overdraw, but adds more triangle overhead. The eight vertex mode is best used when the SubUV texture has a lot of space to cut out that is not captured by the four vertex version, and when the particles using the texture will be few and large.

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