uint32 bUseParticleTime: 1
For Death-based event receiving, if this is true, it indicates that the ParticleTime of the event should be used to look-up the SpawnCount. Otherwise (and in all other events received), use the emitter time of the event.
uint32 bUseParticleTime: 1
For Death-based event receiving, if this is true, it indicates that the ParticleTime of the event should be used to look-up the SpawnCount. Otherwise (and in all other events received), use the emitter time of the event.