bUseParticleTime

For Death-based event receiving, if this is true, it indicates that the ParticleTime of the event should be used to look-up the SpawnCount.

Windows
MacOS
Linux

Syntax

uint32 bUseParticleTime: 1

Remarks

For Death-based event receiving, if this is true, it indicates that the ParticleTime of the event should be used to look-up the SpawnCount. Otherwise (and in all other events received), use the emitter time of the event.

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