FSubUVBoundingGeometryBuffer::FSubUVBoundingGeometryBuffer

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/SubUVAnimation.h

Include

#include "Particles/SubUVAnimation.h"

Syntax

FSubUVBoundingGeometryBuffer
(
    TArray< FVector2D > * InVertices
)

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