FSubUVDerivedData::Build

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/SubUVAnimation.h

Include

#include "Particles/SubUVAnimation.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/SubUVAnimation.cpp

Syntax

void Build
(
    UTexture2D * SubUVTexture,
    int32 SubImages_Horizontal,
    int32 SubImages_Vertical,
    ESubUVBoundingVertexCount BoundingMode,
    float AlphaThreshold,
    EOpacitySourceMode OpacitySourceMode
)

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