FSubUVVertexResourceArray::Discard

Called on non-UMA systems after the RHI has copied the resource data, and no longer needs the CPU's copy.

Windows
MacOS
Linux

Override Hierarchy

FResourceArrayInterface::Discard()

FSubUVVertexResourceArray::Discard()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/SubUVAnimation.h

Include

#include "Particles/SubUVAnimation.h"

Syntax

virtual void Discard()

Remarks

Called on non-UMA systems after the RHI has copied the resource data, and no longer needs the CPU's copy.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss