UParticleModuleLightBase::CanTickInAnyThread

Return false if this emitter requires a game thread tick

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/Light/ParticleModuleLightBase.h

Include

#include "Particles/Light/ParticleModuleLightBase.h"

Syntax

virtual bool CanTickInAnyThread()

Remarks

Return false if this emitter requires a game thread tick

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