FModuleLocationVertSurfaceInstancePayload

ModuleLocationVertSurface instance payload

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationSkelVertSurface.h

Include

#include "Particles/Location/ParticleModuleLocationSkelVertSurface.h"

Syntax

struct FModuleLocationVertSurfaceInstancePayload

Remarks

ModuleLocationVertSurface instance payload

Variables

Name Description

Public variable

TPreallocatedAr...

 

BoneVelocities

The velocity of each bone. Used to calculate the inherited bone velocity when spawning particles.

Public variable

TWeakObjectPtr<...

 

CachedActor

Actor that owns the skel mesh component we're using.

Public variable

int32

 

MeshMinLOD

Min LOD for the current mesh. INDEX_NONE if the mesh is not valid.

Public variable

int32

 

NumValidAssociatedBoneIndices

The number of valid bone indices that which can be used for .

Public variable

TPreallocatedAr...

 

PrevFrameBonePositions

The position of each bone from the previous tick.

Public variable

TWeakObjectPtr<...

 

SourceComponent

The skeletal mesh component used as the source of the sockets

Public variable

TPreallocatedAr...

 

ValidAssociatedBoneIndices

Bone indices for the associated bone names.

Public variable

int32

 

VertIndex

The index of the vertice this particle system spawns from

Functions

Name Description

Public function

void

 

InitArrayProxies

(
    int32 FixedArraySize
)

Initialize array proxies and map to memory that has been allocated in the emitter's instance data buffer

Public function

bool

 

MeshIsValid()

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