UParticleModuleLocationEmitter

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationEmitter.h

Include

#include "Particles/Location/ParticleModuleLocationEmitter.h"

Syntax

class UParticleModuleLocationEmitter : public UParticleModuleLocationBase

Variables

Name Description

Public variable

uint32: 1

 

bInheritSourceRotation

If true, the spawned particle should inherit the rotation of the source particle.

Public variable

FName

 

EmitterName

Variables.

Public variable

float

 

InheritSourceRotationScale

Amount to scale the source rotation by when inheriting it.

Public variable

uint32: 1

 

InheritSourceVelocity

If true, the spawned particle should inherit the velocity of the source particle.

Public variable

float

 

InheritSourceVelocityScale

Amount to scale the source velocity by when inheriting it.

Public variable

TEnumAsByte< en...

 

SelectionMethod

The method to use when selecting a spawn target particle from the emitter.

Constructors

Name Description

Public function

UParticleModuleLocationEmitter

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UParticleModule

Name Description

Public function Virtual

uint32

 

RequiredBytesPerInstance()

Returns the number of bytes the module requires in the emitters 'per-instance' data block.

Public function Virtual

void

 

Spawn

(
    FParticleEmitterInstance* Owne...,
    int32 Offset,
    float SpawnTime,
    FBaseParticle* ParticleBase
)

Called on a particle that is freshly spawned by the emitter.

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