UParticleModuleLocationPrimitiveBase::DetermineUnitDirection

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationPrimitiveBase.h

Include

#include "Particles/Location/ParticleModuleLocationPrimitiveBase.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Location.cpp

Syntax

virtual void DetermineUnitDirection
(
    FParticleEmitterInstance * Owner,
    FVector & vUnitDir,
    struct FRandomStream * InRandomStream
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss