UParticleModuleParameterDynamic::WillGeneratedModuleBeIdentical

Returns true if the results of LOD generation for the given percentage will result in a duplicate of the module.

Windows
MacOS
Linux

Override Hierarchy

UParticleModule::WillGeneratedModuleBeIdentical()

UParticleModuleParameterDynamic::WillGeneratedModuleBeIdentical()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/Parameter/ParticleModuleParameterDynamic.h

Include

#include "Particles/Parameter/ParticleModuleParameterDynamic.h"

Syntax

virtual bool WillGeneratedModuleBeIdentical
(
    UParticleLODLevel * SourceLODLevel,
    UParticleLODLevel * DestLODLevel,
    float Percentage
)

Remarks

Returns true if the results of LOD generation for the given percentage will result in a duplicate of the module.

Returns

bool true if the generated module will be a duplicate. false if not.

Parameters

Parameter

Description

SourceLODLevel

The source LODLevel

DestLODLevel

The destination LODLevel

Percentage

The percentage value that should be used when setting values

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss