UParticleModuleMeshRotationRate

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/RotationRate/ParticleModuleMeshRotationRate.h

Include

#include "Particles/RotationRate/ParticleModuleMeshRotationRate.h"

Syntax

class UParticleModuleMeshRotationRate : public UParticleModuleRotationRateBase

Variables

Name Description

Public variable

FRawDistributio...

 

StartRotationRate

Initial rotation rate, in rotations per second. The value is retrieved using the EmitterTime.

Constructors

Name Description

Public function

UParticleModuleMeshRotationRate

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

InitializeDefaults()

Initializes the default values for this property

Public function

void

 

SpawnEx

(
    FParticleEmitterInstance* Owne...,
    int32 Offset,
    float SpawnTime,
    FRandomStream* InRandomStream,
    FBaseParticle* ParticleBase
)

Extended version of spawn, allows for using a random stream for distribution value retrieval

Overridden from UParticleModule

Name Description

Public function Virtual

void

 

SetToSensibleDefaults

(
    UParticleEmitter* Owner
)

For Cascade.

Public function Virtual

void

 

Spawn

(
    FParticleEmitterInstance* Owne...,
    int32 Offset,
    float SpawnTime,
    FBaseParticle* ParticleBase
)

Called on a particle that is freshly spawned by the emitter.

Public function Virtual Const

bool

 

TouchesMeshRotation()

Return true if this module impacts rotation of Mesh emitters

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

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