UParticleModuleSubUVMovie

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/SubUV/ParticleModuleSubUVMovie.h

Include

#include "Particles/SubUV/ParticleModuleSubUVMovie.h"

Syntax

class UParticleModuleSubUVMovie : public UParticleModuleSubUV

Variables

Name Description

Public variable

uint32: 1

 

bUseEmitterTime

If true, use the emitter time to look up the frame rate.

Public variable

FRawDistributio...

 

FrameRate

The frame rate the SubUV images should be 'flipped' thru at.

Public variable

int32

 

StartingFrame

The starting image index for the SubUV (1 = the first frame).

Constructors

Name Description

Public function

UParticleModuleSubUVMovie

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

InitializeDefaults()

Initializes the default values for this property

Overridden from UParticleModuleSubUV

Name Description

Public function Virtual

float

 

DetermineImageIndex

(
    FParticleEmitterInstance* Owne...,
    int32 Offset,
    FBaseParticle* Particle,
    EParticleSubUVInterpMethod InterpMe...,
    FFullSubUVPayload& SubUVPayload,
    float DeltaTime
)

Determine the current image index to use...

Overridden from UParticleModule

Name Description

Public function Virtual

void

 

GetCurveObjects

(
    TArray< FParticleCurvePair >& OutC...
)

Fill an array with each Object property that fulfills the FCurveEdInterface interface.

Public function Virtual

uint32

 

RequiredBytes

(
    UParticleModuleTypeDataBase* T...
)

Returns the number of bytes that the module requires in the particle payload block.

Public function Virtual

void

 

SetToSensibleDefaults

(
    UParticleEmitter* Owner
)

For Cascade.

Public function Virtual

void

 

Spawn

(
    FParticleEmitterInstance* Owne...,
    int32 Offset,
    float SpawnTime,
    FBaseParticle* ParticleBase
)

Called on a particle that is freshly spawned by the emitter.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

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