uint8 bApplyParticleRotationAsSpin: 1
If true, apply 'sprite' particle rotation about the orientation axis (direction mesh is pointing). If false, apply 'sprite' particle rotation about the camera facing axis.
uint8 bApplyParticleRotationAsSpin: 1
If true, apply 'sprite' particle rotation about the orientation axis (direction mesh is pointing). If false, apply 'sprite' particle rotation about the camera facing axis.