UFXSystemAsset

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystem.h

Include

#include "Particles/ParticleSystem.h"

Syntax

class UFXSystemAsset : public UObject

Variables

Name Description

Public variable

uint32

 

MaxPoolSize

Max number of components of this system to keep resident in the world component pool.

Constructors

Name Description

Public function

UFXSystemAsset()

Public function

UFXSystemAsset

(
    const FObjectInitializer& ObjectIn...
)

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