| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystem.h |
Include |
#include "Particles/ParticleSystem.h" |
class UFXSystemAsset : public UObject
Name | Description | ||
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MaxPoolSize |
Max number of components of this system to keep resident in the world component pool. |
Name | Description | |
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UFXSystemAsset() |
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|
UFXSystemAsset ( |