Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include |
#include "Particles/ParticleSystemComponent.h" |
class UFXSystemComponent : public UPrimitiveComponent
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UFXSystemComponent ( |
Name | Description | ||
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GetApproxMemoryUsage() |
Returns an approximate memory usage value for this component. |
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UFXSystemAss... |
GetFXSystemAsset() |
Get the referenced FXSystem asset. |
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ReleaseToPool() |
Deactivates this system and releases it to the pool on completion. |
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SetActorParameter |
Set a named actor instance parameter on this ParticleSystemComponent. |
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SetAutoAttachmentParameters ( |
Set AutoAttachParent, AutoAttachSocketName, AutoAttachLocationRule, AutoAttachRotationRule, AutoAttachScaleRule to the specified parameters. |
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SetBoolParameter |
Change a named boolean parameter, ParticleSystemComponent converts to float. |
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SetColorParameter ( |
Set a named color instance parameter on this ParticleSystemComponent. |
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SetEmitterEnable |
Enables/Disables a sub-emitter |
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SetFloatParameter ( |
Change a named float parameter |
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SetUseAutoManageAttachment ( |
Sets whether we should automatically attach to AutoAttachParent when activated, and detach from our parent when completed. |
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SetVectorParameter |
Set a named vector instance parameter on this ParticleSystemComponent. |