Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/ParticleLODLevel.h |
Include |
#include "Particles/ParticleLODLevel.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual bool GenerateFromLODLevel
(
UParticleLODLevel * SourceLODLevel,
float Percentage,
bool bGenerateModuleData
)