UParticleLODLevel::GetUsedMaterials

Append all used materials to the material list.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleLODLevel.h

Include

#include "Particles/ParticleLODLevel.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp

Syntax

void GetUsedMaterials
(
    TArray< UMaterialInterface * > & OutMaterials,
    const TArray< struct FNamedEmitterMaterial > & NamedMaterialSlots,
    const TArray< UMaterialInterface * > & EmitterMaterials
) const

Remarks

Append all used materials to the material list.

Parameters

Parameter

Description

OutMaterials

the material list.

Slots

the material slot names

EmitterMaterials

the material slot materials.

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