Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/ParticleModule.h |
Include |
#include "Particles/ParticleModule.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Particles/ParticleModules.cpp |
virtual UParticleModule * GenerateLODModule
(
UParticleLODLevel * SourceLODLevel,
UParticleLODLevel * DestLODLevel,
float Percentage,
bool bGenerateModuleData,
bool bForceModuleConstruction
)
Generates a new module for LOD levels, setting the values appropriately. Note that the module returned could simply be the module it was called on.
UParticleModule* The generated module, or this if percentage == 100.
Parameter |
Description |
---|---|
SourceLODLevel |
The source LODLevel |
DestLODLevel |
The destination LODLevel |
Percentage |
The percentage value that should be used when setting values |