bUseMaxDrawCount

If true, use the MaxDrawCount to limit the number of particles rendered.

Windows
MacOS
Linux

Syntax

uint8 bUseMaxDrawCount: 1

Remarks

If true, use the MaxDrawCount to limit the number of particles rendered. NOTE: This does not limit the number spawned/updated, only what is drawn.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss