UParticleSpriteEmitter::SetToSensibleDefaults

Sets up this emitter with sensible defaults so we can see some particles as soon as its created.

Windows
MacOS
Linux

Override Hierarchy

UParticleEmitter::SetToSensibleDefaults()

UParticleSpriteEmitter::SetToSensibleDefaults()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSpriteEmitter.h

Include

#include "Particles/ParticleSpriteEmitter.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp

Syntax

virtual void SetToSensibleDefaults()

Remarks

Sets up this emitter with sensible defaults so we can see some particles as soon as its created.

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