| UParticleEmitter::SetToSensibleDefaults()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSpriteEmitter.h |
Include |
#include "Particles/ParticleSpriteEmitter.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual void SetToSensibleDefaults()
Sets up this emitter with sensible defaults so we can see some particles as soon as its created.