UParticleSystem::RemoveAllDuplicateModules

Remove all duplicate modules.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystem.h

Include

#include "Particles/ParticleSystem.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp

Syntax

bool RemoveAllDuplicateModules
(
    bool bInMarkForCooker,
    TMap< UObject *, bool > * OutRemovedModules
)

Remarks

Remove all duplicate modules.

Returns

bool true if successful, false if not

Parameters

Parameter

Description

bInMarkForCooker

If true, mark removed objects to not cook out.

OutRemovedModules

Optional map to fill in w/ removed modules...

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