UParticleSystemComponent::CreateDynamicData

Creates dynamic particle data for rendering the particle system this frame.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h

Include

#include "Particles/ParticleSystemComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp

Syntax

FParticleDynamicData * CreateDynamicData
(
    ERHIFeatureLevel::Type InFeatureLevel
)

Remarks

Creates dynamic particle data for rendering the particle system this frame. This function handle creation of dynamic data for regularly simulated particles, but also handles capture and playback of particle replay data.

Returns

Returns the dynamic data to render this frame

Parameters

Parameter

Description

InFeatureLevel

The relevant shader feature level.

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