Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include |
#include "Particles/ParticleSystemComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
static FDynamicEmitterDataBase * CreateDynamicDataFromReplay
(
FParticleEmitterInstance * EmitterInstance,
const FDynamicEmitterReplayDataBase * EmitterReplayData,
bool bSelected,
ERHIFeatureLevel::Type InFeatureLevel
)
Static: Supplied with a chunk of replay data, this method will create dynamic emitter data that can be used to render the particle system
The newly created dynamic data, or NULL on failure
Parameter |
Description |
---|---|
EmitterInstance |
Emitter instance this replay is playing on |
EmitterReplayData |
Incoming replay data of any time, cannot be NULL |
bSelected |
true if the particle system is currently selected |
InFeatureLevel |
The relevant shader feature level |