UParticleSystemComponent::CreateDynamicDataFromReplay

Static: Supplied with a chunk of replay data, this method will create dynamic emitter data that can be used to render the particle system

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h

Include

#include "Particles/ParticleSystemComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp

Syntax

static FDynamicEmitterDataBase * CreateDynamicDataFromReplay
(
    FParticleEmitterInstance * EmitterInstance,
    const FDynamicEmitterReplayDataBase * EmitterReplayData,
    bool bSelected,
    ERHIFeatureLevel::Type InFeatureLevel
)

Remarks

Static: Supplied with a chunk of replay data, this method will create dynamic emitter data that can be used to render the particle system

Returns

The newly created dynamic data, or NULL on failure

Parameters

Parameter

Description

EmitterInstance

Emitter instance this replay is playing on

EmitterReplayData

Incoming replay data of any time, cannot be NULL

bSelected

true if the particle system is currently selected

InFeatureLevel

The relevant shader feature level

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