| UPrimitiveComponent::CreateSceneProxy()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include |
#include "Particles/ParticleSystemComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemRender.cpp |
virtual FPrimitiveSceneProxy * CreateSceneProxy()
Creates a proxy to represent the primitive to the scene manager in the rendering thread.
The proxy object.