Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include |
#include "Particles/ParticleSystemComponent.h" |
void ForceAsyncWorkCompletion
(
EForceAsyncWorkCompletion Behavior,
bool bDefinitelyGameThread,
bool InSkipUpdateDynamicDataDuringTick
)
If there is async work outstanding, force it to be completed now