UParticleSystemComponent::IsComponentTickEnabled

Returns whether this component has tick enabled or not

Windows
MacOS
Linux

Override Hierarchy

UActorComponent::IsComponentTickEnabled()

UParticleSystemComponent::IsComponentTickEnabled()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h

Include

#include "Particles/ParticleSystemComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp

Syntax

virtual bool IsComponentTickEnabled() const

Remarks

Returns whether this component has tick enabled or not

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss