| UActorComponent::IsReadyForOwnerToAutoDestroy()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include |
#include "Particles/ParticleSystemComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual bool IsReadyForOwnerToAutoDestroy() const
Overridable check for a component to indicate to its Owner that it should prevent the Actor from auto destroying when finished