UParticleSystemComponent::OnAttachmentChanged

Called when AttachParent changes, to allow the scene to update its attachment state.

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h

Include

#include "Particles/ParticleSystemComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp

Syntax

virtual void OnAttachmentChanged()

Remarks

Called when AttachParent changes, to allow the scene to update its attachment state.

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