| UActorComponent::OnEndOfFrameUpdateDuringTick()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include |
#include "Particles/ParticleSystemComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual void OnEndOfFrameUpdateDuringTick()
Allows components to handle an EOF update happening mid tick. Can be used to block on in-flight async tasks etc. This should ensure the the component's tick is complete so that it's render update is correct.