| UParticleSystemComponent::ParticleLineCheck()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include |
#include "Particles/ParticleSystemComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual bool ParticleLineCheck
(
FHitResult & Hit,
AActor * SourceActor,
const FVector & End,
const FVector & Start,
const FVector & HalfExtent,
const FCollisionObjectQueryParams & ObjectParams
)
Collision Handling...