TEnumAsByte< enum ParticleReplayState > ReplayState
Current particle 'replay state'. This setting controls whether we're currently simulating/rendering particles normally, or whether we should capture or playback particle replay data instead.
TEnumAsByte< enum ParticleReplayState > ReplayState
Current particle 'replay state'. This setting controls whether we're currently simulating/rendering particles normally, or whether we should capture or playback particle replay data instead.