UParticleSystemComponent::ReportEventBurst

Record a bursting event.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h

Include

#include "Particles/ParticleSystemComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp

Syntax

void ReportEventBurst
(
    const FName InEventName,
    const float InEmitterTime,
    const int32 ParticleCount,
    const FVector InLocation,
    const TArray< class UParticleModuleEventSendToGame * > & InEventData
)

Remarks

Record a bursting event.

Parameters

Parameter

Description

InEventName

The name of the event that fired.

InEmitterTime

The emitter time when the event fired.

InParticleCount

The number of particles spawned in the burst

InLocation

The location of the particle emitter when the event fired.

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