| UFXSystemComponent::SetAutoAttachmentParameters()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include |
#include "Particles/ParticleSystemComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual void SetAutoAttachmentParameters
(
USceneComponent * Parent,
FName SocketName,
EAttachmentRule LocationRule,
EAttachmentRule RotationRule,
EAttachmentRule ScaleRule
)
Set AutoAttachParent, AutoAttachSocketName, AutoAttachLocationRule, AutoAttachRotationRule, AutoAttachScaleRule to the specified parameters. Does not change bAutoManageAttachment; that must be set separately.
Parameter |
Description |
---|---|
Parent |
Component to attach to. |
SocketName |
Socket on Parent to attach to. |
LocationRule |
Option for how we handle our location when we attach to Parent. |
RotationRule |
Option for how we handle our rotation when we attach to Parent. |
ScaleRule |
Option for how we handle our scale when we attach to Parent. |
[AutoAttachLocationRule](API\Runtime\Engine\Particles\UParticleSystemComponent\AutoAttachLocationRule)
[AutoAttachRotationRule](API\Runtime\Engine\Particles\UParticleSystemComponent\AutoAttachRotationRule)
[AutoAttachScaleRule](API\Runtime\Engine\Particles\UParticleSystemComponent\AutoAttachScaleRule)