UParticleSystemComponent::SetBeamSourceTangent

Set the beam source tangent

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h

Include

#include "Particles/ParticleSystemComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp

Syntax

virtual void SetBeamSourceTangent
(
    int32 EmitterIndex,
    FVector NewTangentPoint,
    int32 SourceIndex
)

Remarks

Set the beam source tangent

Parameters

Parameter

Description

EmitterIndex

The index of the emitter to set it on

NewTangentPoint

The value to set it to

SourceIndex

Which beam within the emitter to set it on

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