UParticleSystemComponent::SetFloatRandParameter

Set a named random float instance parameter on this ParticleSystemComponent.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h

Include

#include "Particles/ParticleSystemComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp

Syntax

void SetFloatRandParameter
(
    FName ParameterName,
    float Param,
    float ParamLow
)

Remarks

Set a named random float instance parameter on this ParticleSystemComponent. Updates the parameter if it already exists, or creates a new entry if not.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss