UParticleSystemComponent::SetManagingSignificance

Called from game code when the component begins having it's significance managed.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h

Include

#include "Particles/ParticleSystemComponent.h"

Syntax

void SetManagingSignificance
(
    bool bManageSignificance
)

Remarks

Called from game code when the component begins having it's significance managed.

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