UParticleSystemComponent::SetRequiredSignificance

Called from game code when the significance required for a component changes.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h

Include

#include "Particles/ParticleSystemComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp

Syntax

void SetRequiredSignificance
(
    EParticleSignificanceLevel NewRequiredSignificance
)

Remarks

Called from game code when the significance required for a component changes.

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