Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include |
#include "Particles/ParticleSystemComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
void SetRequiredSignificance
(
EParticleSignificanceLevel NewRequiredSignificance
)
Called from game code when the significance required for a component changes.