FEnginePerformanceTargets::GetHitchFrameTimeThresholdMS

The threshold that would be considered so bad that it would cause a hitch in gameplay (_cosmetic only_ for reporting purposes such as FPS charts, should not be used in scalability code)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Performance/EnginePerformanceTargets.h

Include

#include "Performance/EnginePerformanceTargets.h"

Source

/Engine/Source/Runtime/Engine/Private/Performance/EnginePerformanceTargets.cpp

Syntax

static float GetHitchFrameTimeThresholdMS()

Remarks

The threshold that would be considered so bad that it would cause a hitch in gameplay (cosmetic only for reporting purposes such as FPS charts, should not be used in scalability code)

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