Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Performance/EnginePerformanceTargets.h |
Include |
#include "Performance/EnginePerformanceTargets.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Performance/EnginePerformanceTargets.cpp |
static float GetHitchFrameTimeThresholdMS()
The threshold that would be considered so bad that it would cause a hitch in gameplay (cosmetic only for reporting purposes such as FPS charts, should not be used in scalability code)