FEnginePerformanceTargets::GetHitchToNonHitchRatio

For the current frame to be considered a hitch, it must have run at least this many times slower than the previous frame.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Performance/EnginePerformanceTargets.h

Include

#include "Performance/EnginePerformanceTargets.h"

Source

/Engine/Source/Runtime/Engine/Private/Performance/EnginePerformanceTargets.cpp

Syntax

static float GetHitchToNonHitchRatio()

Remarks

For the current frame to be considered a hitch, it must have run at least this many times slower than the previous frame.

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