Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Performance/EnginePerformanceTargets.h |
Include |
#include "Performance/EnginePerformanceTargets.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Performance/EnginePerformanceTargets.cpp |
static float GetHitchToNonHitchRatio()
For the current frame to be considered a hitch, it must have run at least this many times slower than the previous frame.