FPhysScene_Chaos::AddObject

Called during creation of the physics state for gamethread objects to pass off an object to the physics thread

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysScene_Chaos.h

Include

#include "Physics/Experimental/PhysScene_Chaos.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/PhysScene_Chaos.cpp

Syntax

void AddObject
(
    UPrimitiveComponent * Component,
    FStaticMeshPhysicsProxy * InObject
)

Remarks

Called during creation of the physics state for gamethread objects to pass off an object to the physics thread

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