Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysScene_Chaos.h |
Include |
#include "Physics/Experimental/PhysScene_Chaos.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/PhysScene_Chaos.cpp |
void RemoveObject
(
FSkeletalMeshPhysicsProxy * InObject
)
Called during physics state destruction for the game thread to remove objects from the simulation #BG TODO - Doesn't actually remove from the evolution at the moment