FPhysScene_Chaos::RemoveObject

Called during physics state destruction for the game thread to remove objects from the simulation #BG TODO - Doesn't actually remove from the evolution at the moment

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysScene_Chaos.h

Include

#include "Physics/Experimental/PhysScene_Chaos.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/PhysScene_Chaos.cpp

Syntax

void RemoveObject
(
    FStaticMeshPhysicsProxy * InObject
)

Remarks

Called during physics state destruction for the game thread to remove objects from the simulation #BG TODO - Doesn't actually remove from the evolution at the moment

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