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Header |
/Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysScene_Chaos.h |
Include |
#include "Physics/Experimental/PhysScene_Chaos.h" |
template<typename T, int d>
class TAccelerationStructureHandle
Wrapper that holds both physics thread data and GT data. It's possible that the physics handle is null if we're doing operations entirely on external threads
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TAccelerationStructureHandle ( |
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TAccelerationStructureHandle ( |
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TAccelerationStructureHandle ( |
Name | Description | ||
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TGeometryPar... |
GetExternalGeometryParticle_ExternalThread() |
Should only be used by GT and scene query threads where an appropriate lock has been acquired. |
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TGeometryPar... |
GetGeometryParticleHandle_PhysicsThread() |
Should only be used by PT. |
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PrePreFilter ( |
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Serialize ( |
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UniqueIdx() |
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UpdateFrom ( |
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operator!= ( |
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operator== ( |