Experimental

Windows
MacOS
Linux

Classes

Name

Description

Public class

FChaosDerivedDataReader

Public class

FPhysicsUserData_Chaos

Copyright Epic Games, Inc. All Rights Reserved.

Public class

FPhysScene_Chaos

Low level Chaos scene used when building custom simulations that don't exist in the main world physics scene.

Public class

ISpatialAcceleration

Public class

ISpatialAccelerationCollection

Public class

TAccelerationStructureHandle

Wrapper that holds both physics thread data and GT data.

Public class

TPerShapeData

Data that is associated with geometry. If a union is used an entry is created per internal geometry

Public class

TRawEventHandler

Instance event handler

Functions

Name Description

Public function

void

 

ChaosInterface::CreateGeometry

(
    const FGeometryAddParams& InParams,
    TArray< TUniquePtr< Chaos::FImplici...,
    TArray< TUniquePtr< Chaos::TPerShap...
)

Create the Chaos Geometry based on the geometry parameters.

Public function

FQueryFilter...

 

ChaosInterface::MakeQueryFilterData

(
    const FCollisionFilterData& Filter...,
    EQueryFlags QueryFlags,
    const FCollisionQueryParams& Param...
)

Needed by low level SQ calls.

Public function

void

 

LowLevelOverlap

(
    FPhysScene& Scene,
    const FPhysicsGeometry& Geom,
    const FTransform& GeomPose,
    FPhysicsHitCallback< FHitOverlap > ...,
    FQueryFlags QueryFlags,
    const FCollisionFilterData& Filter,
    const FQueryFilterData& QueryFilte...,
    ICollisionQueryFilterCallbackBase&...,
    const FQueryDebugParams& DebugPara...
)

Public function

void

 

LowLevelRaycast

(
    FPhysScene& Scene,
    const FVector& Start,
    const FVector& Dir,
    float DeltaMag,
    FPhysicsHitCallback< FHitRaycast > ...,
    EHitFlags OutputFlags,
    FQueryFlags QueryFlags,
    const FCollisionFilterData& Filter,
    const FQueryFilterData& QueryFilte...,
    ICollisionQueryFilterCallbackBase&...,
    const FQueryDebugParams& DebugPara...
)

Public function

void

 

LowLevelSweep

(
    FPhysScene& Scene,
    const FPhysicsGeometry& Geom,
    const FTransform& StartTM,
    const FVector& Dir,
    float DeltaMag,
    FPhysicsHitCallback< FHitSweep >& ...,
    EHitFlags OutputFlags,
    FQueryFlags QueryFlags,
    const FCollisionFilterData& Filter,
    const FQueryFilterData& QueryFilte...,
    ICollisionQueryFilterCallbackBase&...,
    const FQueryDebugParams& DebugPara...
)

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