FGenericPhysicsInterface::RaycastSingle

Trace a ray against the world and return the first blocking hit

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Physics/GenericPhysicsInterface.h

Include

#include "Physics/GenericPhysicsInterface.h"

Source

/Engine/Source/Runtime/Engine/Private/Collision/SceneQuery.cpp

Syntax

static bool RaycastSingle
(
    const UWorld * World,
    struct FHitResult & OutHit,
    const FVector Start,
    const FVector End,
    ECollisionChannel TraceChannel,
    const FCollisionQueryParams & Params,
    const FCollisionResponseParams & ResponseParams,
    const FCollisionObjectQueryParams & ObjectParams
)

Remarks

Trace a ray against the world and return the first blocking hit

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss