FGenericPhysicsInterface::RaycastTest

Trace a ray against the world and return if a blocking hit is found

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Physics/GenericPhysicsInterface.h

Include

#include "Physics/GenericPhysicsInterface.h"

Source

/Engine/Source/Runtime/Engine/Private/Collision/SceneQuery.cpp

Syntax

static bool RaycastTest
(
    const UWorld * World,
    const FVector Start,
    const FVector End,
    ECollisionChannel TraceChannel,
    const FCollisionQueryParams & Params,
    const FCollisionResponseParams & ResponseParams,
    const FCollisionObjectQueryParams & ObjectParams
)

Remarks

Trace a ray against the world and return if a blocking hit is found

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